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Capturing can be done with a compatible capture program (anything that can capture raw 802. "At present, the best way to capture demos for DS is to use a 802.11 capable capture program on a computer, and download the demo repeatedly on the DS - capturing raw data is the technique that has been used to capture most/all of the demos listed on the Download page. There is not a tutorial for this but I think anyone interested with curiosity, patience and technical skill could pull it off, From : Is there currently any interest in "enhanced multiplyer" being achieved? If anyones interested, capturing the DSDLP Super Mario 64 DS could/may be very helpful. I was not able to :/, perhaps I'm not looking hard enough? I don't know anything about signing or authentication, is it possible to fake a signature to get homebrew to load on an unmodded DS? maybe someone here knows more. The NDS would need a hacked firmware as Staplebutter has said to accept an edited ROM or homebrew. From what I know the NDS could read files sent only that were signed officially by Nintendo meaning it would not work for sending mods or homebrew to an unmodded NDS. As I read here: a now inactive hacker, "Firefly", made drivers and software that could send DLP content from a PC to the NDS. Theoretically sending DLP to the DS using the Wii is possible, some PC wireless cards can send to the NDS as-well. Various other consoles that are hardly used due to emulation existing Switch on latest firm happily playing Smash daily Doubt it's possible, if it was people would have done it already. And therefore run hacks on you ds with no modchip. What you just said got me thinking, since you could play demo's of DS games off the nintendo channel on the wii, theoretically using the same method couldn't you load a game like mario 64 ds or something of the sort onto a DS, from the wii. Note that I am no great hacker or programmer, but I find the topic interesting and post to shed light or give information I have found or gained. If someone can manage to capture the "Super Mario 64 DS VS", that could be a good start. I examined some of the files and they are definitely not structured like normal DS roms, they do load and play correctly in DeSume however, they also can be launched from the firmware as a regular game in SLOT-1.
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On akkit's wiki they have a section with downloads for captured DS demo's that were sent as DLP. I came across an inactive website with good documentation on DS wifi and some DS wifi related projects here, probably some have came across it. I think the greatest problem would be that there are currently no emulators for NDS ad-hoc ("local multiplayer") connections, hopefully that will soon change. Given that there is a VS mode in the game already, and that in single player multiple player objects can be placed in a level and can completely function leads me to believe it would be very reasonable goal to hack. I would really like to see co-op adventure mode modded into the game. 2 of 07-10-14 07:01 PM)Īnd on a Emulator? No$gba, DeSmuMe? And that's not really impossible to modified the Multiplayer code? MelonDS the most fruity DS emulator there is Now, how people were supposed to connect together, I don't know.Īlso, DLP with an edited ROM will be impossible unless you run a hacked firmware. I believe Skelux was going to look into this but he's left this forum.Ĭonsidering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. The only problem with doing that is that the DS Download Play doesn't work on the modified ROMs due to a signature check failure. This would work only if it had some kind of dynamic (?) memory thing, like in Mario Kart DS, where it loads each course when it is needed, cause the or you would have to program non-ds-download-play. The most immediate change is the addition of Yoshi. Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and coursesĪnd have your self a four player multiplayer adventure? This DS remake is the most content-rich version of Mario 64, and it has quite a few features not seen in the original game.
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Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds Disable the function that calls for there to be a timer in VS Mode (Infinite time) I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.ĭoes anyone know if it would be possible to: Main - General SM64DS hacking - Super Mario 64 DS Multiplayer Enhanced? Super mario bros 2 wii.Super Mario 64 DS Multiplayer Enhanced? - Kuribo64 Views: 17,559,975Ġ users reading Super Mario 64 DS Multiplayer Enhanced? | 1 guest
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